The last thing left to do is to loot the basement (per the collectibles guide).
![dishonored 2 mission 7 combination lock dishonored 2 mission 7 combination lock](https://cdn.vox-cdn.com/thumbor/btuME3Am9k8Iba5LpleBwe5663A=/0x0:1920x1080/1200x0/filters:focal(0x0:1920x1080):no_upscale()/cdn.vox-cdn.com/uploads/chorus_asset/file/7472253/00182_Dishonored_2.jpg)
Loot hid body to find the reason for the bar's name and a few bonecharms. Kill him, then you should be able to loot him again for the same charm. Loot his body for three Bonecharms, but make sure to sacrifice the third Bonecharm. This may also work on Breanna in Mission 5. Dishonored 2 shouldnt require you to change the desktop resolution to use it. Ive never had to do that, but a few people have reported needing to do that recently. Picked up a book in the vice overseers office and it gave me a mission clue that said errand mind is structure 7.
DISHONORED 2 MISSION 7 COMBINATION LOCK PC
In Mission 6: The Dust District, knockout Paolo. Try restarting your PC after activating DSR. He'll reappear in his room surrounded by a few of his Howlers (if you've left any conscious). Name of the file: Dishonored 2 Cheat Codes - Author: ANO - PC Infinite mana:. When you've taken him out once, he'll turn into a swarm of rats (just like he did in the Black Market). While it is unnecessary to complete this puzzle to advance in the game, it does offer an achievement and significantly shortens the level. This is your clue to finding the combination to the Jindosh Lock without siding with either Paolo or Vice Overseer Bryne.Īll that's left for you to do in the Crone's Hand is to neutralize Paolo. This video is meant to help anyone having trouble finding the combination for the safe in the shopkeeper's apartment in Mission 8 - The Grand. To the left of the Howler's table, you'll find a locked room with a note on the door. Below is a list of all combinations found in the franchise. In Dishonored 2, safe combinations are mostly random.
DISHONORED 2 MISSION 7 COMBINATION LOCK CODE
Doing so will bring the remaining Howlers, which you can use to your advantage by linking them and taking them out en masse. In Dishonored and its DLC, these codes are often one specific code or one of a few codes. If Paolo is down in the courtyard - and he should be, but if he's not, he's probably in the basement and will be back shortly - this is as good a time as any to take him out (the first time). Look over the balcony to find a few more Howlers to link to him. There's a guard enjoying his breakfast and a nice book at a table right outside. There's a balcony outside that overlooks the Crone's Hand's main courtyard. It will be one of the four combinations listed to the left.There are only a few more Howlers to handle now. Travel back to the present and use the lens to follow that blue-shirt.
![dishonored 2 mission 7 combination lock dishonored 2 mission 7 combination lock](https://img.youtube.com/vi/xRxhrvQjGBc/0.jpg)
Just watch for the blue-shirt guard that's patrolling the patio in front of him. If the favor was not purchased, the combination can be found in a note located underwater, below the cargo boat to the right of the slaughterhouse yard. Knock him out and stash him out of sight. The combination is random, but you can try the ones we listed as they are the most common appearing. If Daud purchased the favor note at the start of the mission, a marker is added, and the combination can be found on the slaughterhouse’s wall across the yard, behind breakable wood.
![dishonored 2 mission 7 combination lock dishonored 2 mission 7 combination lock](https://3.bp.blogspot.com/-XsdVTNH9o6M/V-kJdClU-WI/AAAAAAAAFMI/MzZuuthE_3USYtJRsOeyhIVPFMqUnA7DACLcB/w1200-h630-p-k-no-nu/dishonored_icon_by_habanacoregamer-d5hgdim.png)
![dishonored 2 mission 7 combination lock dishonored 2 mission 7 combination lock](https://i.ytimg.com/vi/so-VEdhHIjQ/maxresdefault.jpg)
The first digit is at the base of the left one, the second on the brick wall behind and the third in the middle of top frame. The code is written on the third floor, all around the broken window. The combination is generated randomly between each playthrough, but a clue can be found on the second floor. The safe in the room facing the stairs, on the second floor.